1. When a thrower fails to release the disc before the defender reaches ten in the stall count.
1. A defensive play where a defender jumps above the offense to make a block or interception.
1. To make a defender count to ten seconds, after which they gain possession of the disc.
2. A team sport played with a flying disc where the objective is to score points by catching the disc in the opponent's end zone.
3. A round plastic object designed for flying through the air.
4. A defensive maneuver where a player in motion lays out to block or intercept a pass.
5. The act of losing possession of the disc to the opposing team.
6. An upside-down throwing technique where the disc is released with the thumb on top.
7. The act of planting, twisting, and stepping during the throw.
8. To throw the disc to the opposite side of the field, crossing the force of the defense.
9. A throwing technique where the disc is released with the back side of the hand facing forward.
10. A disc that travels long distances with little fade or turn.
11. A trick throw that changes direction mid-flight.
12. The act of propelling a flying disc through the air.
13. A throwing technique where the disc is released with an angle that curves towards the thrower.
14. A brand of flying disc commonly used for recreational games.
15. To jump above one or more players in order to catch the disc.
16. To forcefully and aggressively throw the disc into the ground after scoring a point.
17. A long, powerful throw with the intent of gaining significant distance.
18. A high-speed flying disc game where two teams stand facing each other and try to catch throws with one hand.